The Full Enchilada

Tag: 3d realism

Vray for Blender, blender 3D photorealistic fast renderer

by Admin on Jan.16, 2010, under Virtual 3D World

One of the fastest (if not ‘the’ fastest) 3D renderers in the world, V-Ray for free open source Blender 3D brings the power and speed of V-Ray Raytracing to one of the most powerful modeling and 3d animation systems available.
V-Ray for Blender is currently in
development

What happens when you combine the world’s most powerful rendering engine
with the world’s most beloved open source 3D content creation suite? You get V-Ray
for Blender! Artists around the world are salivating at the mere thought
of taking their Blender scenes to the next level with the worlds fastest
photo-realistic rendering system.

Developer: Andrey M. Izrantsev
(aka bdancer)

V-Ray for Blender - Sample Render 1
Image by Bertrand Benoit

V-Ray for Blender - Sample Render 2
Image by Bertrand Benoit

(continue reading…)

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Qwest for the most realistic renderer, photorealistic 3D renders

by Admin on Jan.16, 2010, under Virtual 3D World

I will be adding various worthy 3d images, artistic yet photo realistic (ie lighting textures etc)….. for now here’s some nice stuff from good ‘ol PovRay (I’ll be adding some from finalrender, fryrenderer, and others not sure if to same page yet..) :

The images presented on this page show a selection of the types of art that can be
created using POV-Ray.

Pebbles
by Jonathan Hunt

This POV-Ray picture of a beach of pebbles was generated entirely using POV code. No modelers were used at all. The image features radiosity and focal blur to give it that realistic feel, and took 4.5 days to render on an Athlon 5600+.

Boreal
by Norbert Kern

Study in atmospheric media and in different ways of “planting” using the trace command.

(continue reading…)

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2010 The beginning of the virtual 3D human, and android decade…

by Admin on Dec.04, 2009, under Virtual 3D World

3d robot render
Imagine, as a movie director being able to use any past actor with just a click of a mouse. The fact is, the technology is pretty much already here. At least for the visual part, we can scan and digitize actors into their virtual 3D counterparts and reanimate (continue reading…)

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