Tag: photorealistic render
Vray for Blender, blender 3D photorealistic fast renderer
by Admin on Jan.16, 2010, under Virtual 3D World
One of the fastest (if not ‘the’ fastest) 3D renderers in the world, V-Ray for free open source Blender 3D brings the power and speed of V-Ray Raytracing to one of the most powerful modeling and 3d animation systems available.
V-Ray for Blender is currently in
development
What happens when you combine the world’s most powerful rendering engine
with the world’s most beloved open source 3D content creation suite? You get V-Ray
for Blender! Artists around the world are salivating at the mere thought
of taking their Blender scenes to the next level with the worlds fastest
photo-realistic rendering system.
Developer: Andrey M. Izrantsev
(aka bdancer)

Image by Bertrand Benoit

Image by Bertrand Benoit
Qwest for the most realistic renderer, photorealistic 3D renders
by Admin on Jan.16, 2010, under Virtual 3D World
I will be adding various worthy 3d images, artistic yet photo realistic (ie lighting textures etc)….. for now here’s some nice stuff from good ‘ol PovRay (I’ll be adding some from finalrender, fryrenderer, and others not sure if to same page yet..) :
The images presented on this page show a selection of the types of art that can be
created using POV-Ray.
by Jonathan Hunt
This POV-Ray picture of a beach of pebbles was generated entirely using POV code. No modelers were used at all. The image features radiosity and focal blur to give it that realistic feel, and took 4.5 days to render on an Athlon 5600+.
by Norbert Kern
Study in atmospheric media and in different ways of “planting” using the trace command.
Indigo photorealistic 3d physics renderer for Blender
by Admin on Jan.15, 2010, under Virtual 3D World
Another great 3D render system similar to V-Ray is Indigo, which is ahead of Vray in its support for Blender.
A recent shot I did. Finally got my ass into gear to start making proper accessories and things such as books, glasses, etc.
There are 3 exposures in this image from the same rendering; woohoo for camera tonemapping!
Blender 2.49a, Indigo 2.2.9
Roughly 30 hours of rendering, though at 2400×2400. I used light portals but am not sure if that actually helped or not.
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